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Supreme commander forged alliance experimental units
Supreme commander forged alliance experimental units




supreme commander forged alliance experimental units
  1. #Supreme commander forged alliance experimental units mod
  2. #Supreme commander forged alliance experimental units mods
  3. #Supreme commander forged alliance experimental units software
  4. #Supreme commander forged alliance experimental units free

T1 support mech : light mech with good range to assist assault units. T3 heavy tank : heavy hover tank with nice fire power. T2 walker : assault unit with good range but not very tanky. T1 medium tank : regular tech 1 tank, as powerful as UEF or Seraphim ones from vanilla. T3 surgical shooter : artillery bot that works like a sniper, with fast projectile and good range. T1 deployable tank : better damage and range than the medium tank, but needs to be immobilized. Seraphim : torpedoes, torpedo defense, drones. UEF : engi stations, flak anti-air, shield dome, torpedo defense.

  • T4 experimental point defense : very high range and damagesĪlong with the T2 airstaging platforms from the base game, there are T1 stations for 1 unit at a time that can be built almost anywhere for cheap, and tech 3 advanced stations that can be built on water with additional features :.
  • T3 anti-armor point defense : works like a T2 artillery without power consumption and better range and damage.
  • T3 anti-navy bunker : very high helth, damage and range, but very expensive and only attacks boats.
  • T3 heavy point defense : very high health and range, good damages.
  • supreme commander forged alliance experimental units

  • T3 point defense (UEF aleady has one from te base game) : medium health, pretty good damages and range.
  • T2 anti-navy turret : high range and damages, only attacks boats.
  • T2 experiental point defense : high damages, range and health.
  • T2 heavy point defense : high range and health, but expensive.
  • T2 point defense (from the base game) : medium range, medium to low dps, low health.
  • T1 artillery : UEF and Cybran have rapid-fire artillery, Aeon and Seraph have light artillery.
  • T1 polyvalent turret : can shoot ground and air, medium range and health, high dps.
  • T1 heavy turret : high range and health, but expensive.
  • T1 small turret (from the base game) : high dps but low range and health.
  • Advanced defense optionsĮach faction has the following items, buildable by there tier respective field engineers : With an exception for T3 experimentals gunships that are atually spaceships, thus not buildable in factories but by engineers.
  • Battleship : (buildable in naval factory) high firepower, range and health, low mobility.
  • Gunship : (buildable in air factory) high air-sol dps but weak against fighters.
  • Assault Bot : high mobility and fire rate, lower range and damage.
  • Mobile siege unit : high firepower and range, low mobility.
  • #Supreme commander forged alliance experimental units mod

    Tech 1, 2 and 3 experimentalsĮach tech level has it's experimental unit set mod mid-game superiority. In Mixed Combat Pack, every unit or building has it's specific use case, like in the base game. The reason behind this is to not have off-screen buildable components like we can have with Total Mayhem, and there are so many options that most of them becom useless. Both can build experimental mobile units. In this mod, the 2 typs of engineers have their specific buildset.īasically, engieers can build economic or intelligence and field engineers can build defense. Mod content Engineers and field engineers

    supreme commander forged alliance experimental units

    Copy the MCP folder to the right location.Open the git bash inside the mcp-mod folder.

    #Supreme commander forged alliance experimental units mods

  • Delete the previous MCP folder in your mods.
  • Copy the MCP folder in Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods.
  • Open the git bash at the location where you want to get the files.
  • supreme commander forged alliance experimental units

    Game trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating. Beginning on January 1, 2019, an active (non-expired) membership will be required for personalized trainers to continue to function.

    #Supreme commander forged alliance experimental units software

    See bottom for other keys.Ĭheat Happens offers two different types of personalized software downloads, those that are purchased individually and those that are downloaded via a membership. You bring it up with the ‘ (apostrophe) key on a US keyboard. The console is a text-interface to change or debug some internal details of the running game. How do I open the forged alliance console?

    #Supreme commander forged alliance experimental units free

    While playing the game, press + to display a menu that allows you to select and create free structures and units instantly where the view is currently aimed. Start a Skirmish mode battle with cheats set to “on”. Wargaming SeattleSupreme Commander 2 / Developer How do I enable cheats in supreme commander campaign? What is the best faction in Supreme Commander Forged Alliance? Who made Supreme Commander 2? How do you cheat in Supreme Commander Forged Alliance?ĭuring the game enter any of the desired key combinations anytime for the desired effect….Skirmish and multiplayer cheats. The UEF is considered to have the best and worst in terms of experimental units in both Supreme Commanders, being generally more fragile than those of other factions but much more effective if used correctly, particularly the Fatboy and Atlantis. What is the best faction in Supreme Commander 2?






    Supreme commander forged alliance experimental units